![]() ![]() Herald of Battle: Allies in adjacent cells gain +1 on attack rolls, damage, AC, and saving throws.The target is subject to a constitution save.Only works with weapon attacks melee weapon attack and ranged weapon attack also works with unarmed strikes does not work with spell attacks.Increases by 1d6 every 3 levels above level 2. Decisive Strike: On a successful attack, Channel Divinity to add 1d6 to your damage and stun your target (save negates).Level 1: Magic Missile, Shield of Faith.Battle Domain Spells: In your list and always prepared.Battle Magic: Can cast spells with a somatic component without a free hand, provided a weapon or shield is being wielded.Divine Fortitude: As an action, gain 3 temporary HP per Cleric level.Its clerics can deal damage as well as providing front-line healing. ![]() ![]() The Battle domain grants powerful combat spells. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize. A character's class is their profession and grants specific features as listed. Battle Domain is a subclass of the Cleric Class. You attempt to request the help of your deity, with a success chance of 1% per cleric level.īattle Domain is a Subclass in Solasta: Crown of the Magister. You can attack one more time, per combat turn, when you use the attack or shove actions. ♦ Level 6 Herald of BattleĪllies in adjacent cells gain +1 on attack rolls, damage, AC, and saving throws. On a successful attack, Channel Divinity to add 1d6 to your damage and stun your target. Level 9: Hold Monster, Insect Plague ♦ Level 2 Decisive Strike As an action, gain 3 temporary HP per Cleric level. ![]()
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